| FROM THE EDITOR
With the Consumer Electronics Show right around the corner, we’ve got a special spotlight that focuses on some of the background technologies enabling the latest consumer devices. If you’re working in the consumer space, take a look at these insightful papers from several leading vendors including Xilinx, Mentor Graphics, QuickLogic and ARM on topics like designing in digital displays, testing networked devices, taking advantage of customizable standard chips, and enabling robots to connect with humans.
We hope you enjoy this special supplement to FPGA Journal, Embedded Technology Journal, and IC Design and Verification Journal from Techfocus Media.
Kevin Morris – Editor in Chief
Techfocus Media, Inc.
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CONTENTS
Digital Display Panel Reference Design
Xilinx, Inc.
Building the Ultimate Test Harness for Network Devices
Mentor Graphics Corporation
Customer Specific Standard Product
Approach Enables Platform-Based Design
QuickLogic Corporation
Creating Entertainment Robots that Bond with Humans
ARM Limited
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Summary
Digital displays are a fast-growing market comprising LCD, plasma, and rear projection television technologies as well as smaller displays for mobile handsets and automobiles, in addition to many other applications. Digital image processing enhances the overall viewing aesthetics of the displayed image and can differentiate your product.
Xilinx has developed a reference design IP core based on the Xilinx Spartan™-3E Display Development Board and intended for display panel applications to assist in developing products for this market. The display solution FPGA consists of a DVI Input interface, color temperature correction, precise gamma correction, an image dithering engine, and Low-Voltage Differential Signaling (LVDS) Transmit (TX) or DVI TX output interface (see Figure 1).
This document describes the Spartan-3E Display Development Board. It also provides details on the DIP switch settings and detailed resource counts for each of the IP blocks.
Table 1 defines the key IP blocks in the Spartan-3E Display Development Board.
User Switch and Push Button Settings
The switch settings in this document refer to the User Set DIP Switch block on the Spartan-3E Display Development Board (see Figure 2). [more]
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Summary of Contents: This paper explores the difficulty of testing embedded software applications that operate in networked environments and distributed configurations. It then describes several innovations in software development tools – including full system simulation, application-aware and automated debugging, and application profiling – that help developers address these challenges.
Embedded systems developers face unique challenges when testing and debugging network devices and distributed applications. Even in the simplest case, building a standalone device that operates in a network environment, thorough testing involves attaching a prototype to a physical network and concocting a wide range of test scenarios to prove correct interaction with the types of systems that the device will encounter once deployed. In a small shop, it might suffice to simply plug the system into the office network. But these days, especially in larger businesses, the IT department won’t let just anything happen on the LAN. And in the early days of development, a hardware prototype may not be available. Testing large scale distributed systems is likely to require a dedicated test network and a full complement of prototype and off-the-shelf equipment, along with the software infrastructure to create and automate useful test cases. This kind of test harness comes only at great cost in time, money and complexity added to the development process. [more]
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Mobile product system architects and designers face an increasingly difficult challenge. Products themselves are becoming more complex, while the schedule and budget for product development are shrinking. The key to meeting these design challenges is to build new products from a common platform that is flexible enough for customization and enhancement. The customer specific standard product (CSSP) approach that QuickLogic has pioneered provides such platforms.
Consumers are insatiable in their demands for more features and greater sophistication in their mobile products. They also require long battery lifetimes, low product costs and, above all, novelty. This leaves development teams with a demanding task: they need to create complex products that provide both the common features consumers expect as well as unique features that differentiate the product from its competitors.
These feature sets change rapidly. The mobile consumer market is evolving so quickly that the window of opportunity for a new product is often less than a year before the next product generation renders it obsolete. New product features are also evolving, and proliferating, rapidly. A new product feature that becomes popular in the market effectively forces all subsequent product designs to incorporate that feature to remain competitive. To meet the demand for novelty, design teams must get products to market quickly and often.
Regional variations in the mobile market amplify the challenge. Product design specifics often must vary by region. These variations arise from regulatory and technological differences among regions as well as from differing consumer preferences. [more]
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An ARM Interview by Jan Howells,
Editor IQ online
IQ So what is your definition of an “entertainment robot?”
Haga We refer to low-cost products
that have features for interacting
with humans as “entertainment
robots.” Toy manufacturers
have been developing
these products based on
appealing characters
from cartoons and
comic books. Going
forward, however,
Bandai plans to create
its own characters
and develop them
into mainstay products.
Entertainment robots hold
great potential as an
exciting new product
line, with their unique
character identities.
IQ One of those is
Doraemon the Robot
Version 1.0 (19,800
yen plus tax) released
in March 2004. First
I’d like to ask you
about your aims for
the Real Dream Doraemon Project (RDDP),
the general-purpose robot platform to be
finalized in 2010, and how the project is
going.
Haga The development team is pursuing
two major themes in RDDP. One is the
development of a general-purpose platform
for making robots based on characters
that appear in comics and cartoons.
The other is the establishment of a foundation
for making the entertainment robot
itself into a character. [more]
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